This skill may be purchased multiple times.
Requires a "weapon skill" as a prerequisite.
Fighter | Scout | Rogue | Adept | Scholar | Spellsword | Artisan |
---|---|---|---|---|---|---|
3 | 3 | 5 | 6 | 7 | 3 | 6 |
Daily. This skill allows the character to inflict one extra point of damage for 10 minutes. Multiple Critical Attacks can be expended simultaneously for enhanced effect. Each expended Critical Attack increases damage dealt by one point during this period. It can be used with any weapon with which the character has skill.
A player may activate no more than 5 Critical Attacks at any one time. Players may voluntarily end the 10 minute duration at any time. Players may not activate additional Critical Attacks if they have some already running of the same time (they must “end” the ongoing ones first).
Critical Attacks need to be traded in to purchase the Weapon Proficiency skill at the rate of two Critical Attacks to one Weapon Proficiency, plus one additional Critical Attack per Weapon Proficiency they have already bought. This means that the second Weapon Proficiency requires three Critical Attacks to be traded in, the third Weapon Proficiency will require four Critical Attacks, and so forth.
Example: Saro has spent Experience Points to purchase Critical Attack 3 times. Early in the morning while wandering through the woods, she is confronted by two goblins and is worried about her odds. Instead of swinging for “2 Normal” with her Longsword, she decides to activate two of her Critical Attacks and starts swinging for “4 Normal”. She defeats the goblins and proceeds on her way. She still has one Critical Attack she can use later in the day.