This skill may be purchased multiple times.
Requires a minimum of [75, 150] XP spent in the skill group "Scholarly"
Requires Earth Level 1 as a prerequisite.
Fighter | Scout | Rogue | Adept | Scholar | Spellsword | Artisan | |
---|---|---|---|---|---|---|---|
Primary | 4 | 4 | 4 | 3 | 2 | 3 | 3 |
Secondary | 8 | 8 | 8 | 6 | 4 | 6 | 6 |
Daily. This skill grants one point of High Magic per purchase; see the “Magic” section for details. Anyone with at least one purchase of High Magic may read Ritual Scrolls of that aspect (or “General”).
High Magic | Effect | Points | Prerequisites |
---|---|---|---|
General High Magic | |||
Arcane Smith | Allows worn Arcane Armor to be refit in 60 seconds | 1 | |
Bane <Effect Group> | Smart Return vs target Effect Group | 3 | |
Channeling Execution | Allow Killing Blows using Channeling Pool | 1 | At least one purchase of Channeling |
Channeling Shield | Use Channeling Pool to stop damaging Spell and Elemental attacks | 3 | At least one purchase of Channeling |
Cloak <Effect Group> | Smart Guard vs target Effect Group | 2 | |
Enhance Signature Spell | Double value of one Signature Spell from memory | 1 | |
Exchange Spell | Swap a spell in memory for another of equal or lower level | 1 | |
Higher Manifestation | Use a single hand as a Channeling Source | 4 | At least one purchase of Channeling |
Magical Conduit | Fill up to 9 levels in a Spell Store Ritual of the appropriate aspect. | 3 | |
Oak of the Archmage | Use a Staff as a Channeling Source and deliver Channeling Pool, Spark, and Signature Spells through attacks. | 5 | Must know the Staff skill. |
Powerful Meditation | Meditate back a spell that hit a Defense | 1 | |
Ritual Manifestation | Cast a ritual without a backlash | 1 | At least one 9th level spell slot of the appropriate school |
Ritual Manipulation | Manipulate a Ritual in a variety of ways | 1 | At least one 9th level spell slot of the appropriate school |
Ritual Unification | Aid in another's Ritual casting | 1 | At least one 9th level spell slot of the appropriate school |
Spell Augmentation | Selected spell is used with the "Spell" qualifier | 2 | |
Spellcraft | Create a temporary effect from a Ritual Scroll | 1 | |
Storm Augmentation | Allow walking and add 5 packets to a Storm spell | 2 | At least one 5th level spell slot of the appropriate school |
Earth High Magic | |||
Channel Earth/Chaos | May swing with the selected Element at will (Healing or Chaos) | 5 | Claws or a weapon skill |
Earth's Bounty | Adds +2 maximum Body Points | 1 | Maximum of 5 purchases |
Potion Mastery | Allows using Potions to fill a Spell Store or Memory Strike Ritual | 3 | At least one purchase of Brewing |
Rebirth | Produce a Life for the caster when their Dying period runs out. | 8 |